2017 Teacher Certification Interview: Application of Sports Games in Sports Trial

2017 Teacher Qualification Interview: Application of Sports Games in Sports Trial

After the annual teacher qualification interview, for many candidates in the sports discipline, try The use of sports games in the process is not very reasonable. Or there are many candidates who don’t know what kind of sports games to use to enrich their own lectures and better reflect their professional knowledge.

The first thing to say is that in sports, we should not only reflect the students’ learning subjects, but also embody happy sports, play in middle school, learn in practice, and master in play. In this article, I will carry out some simple examples of track and field events in the middle and primary school sports test, walking games and running games

1. Going games

Going the game we generally Divided into free-handed games and instruments to go. For example:

1, freehand game

dwarf race relay

Game purpose: to develop students’ lower limb strength and hip flexibility.

Site equipment: draw 5 parallel lines 10cm apart on the site, and number them in order (1~5), 1 is the starting line and 5 is the ending line. The length of the line depends on the number of units.

How to play: As shown in the following figure, divide the students into 4 teams, each team member standing on the finish line after the 1st to 4th lines. After the game started, the first group of teams quickly squatted and walked forward in a kneeling position. When they walked behind the second person of the team, they stood up and slammed the shoulders of the second person. The second person immediately squatted. The same goes to the third person, followed by the order, in the order of the last person to reach the end.

Rules of the game:

(1) Do not snatch.

(2) No half-squatting and standing walking, only deep squatting (full squatting)

(3) The ranking is determined by the last person’s foot crossing the finish line.

Teaching Suggestions:

(1) The length of walking distance depends on the student’s ability.

(2) Do some physical activity before the game.

(3) Each team’s winning team or the same name team can be regrouped.

2, the game with the device

The ant transports the food

The purpose of the game: to enhance the classroom atmosphere and cultivate team spirit

Site equipment : Draw two parallel lines of 10m apart on a flat field, 2 basketballs, and 2 signposts.

How to play: As shown in the figure, divide the students into two teams of equal numbers. After standing in the vertical line, set the target to the target

. After the starting line, the body bends and bends into the posture of the leg, and the head moves in the forward direction, and a basketball is placed in the abdomen. After the game starts, the teams will move their hands and feet quickly. After bypassing the signpost, they will return to the starting point of the team. After the ball is handed over to the second person, the second person will do it again according to this method until the team completes. The team with fewer points wins.

Rules of the game: The basketball rolls down during the journey, picking up the place and deducting one point.

Teaching suggestion: Basketball can be replaced by other round balls, such as volleyball and football.

Second, running games

Running games are generally divided into reaction speed games, chase games, racing games, and relay games.

1. Reaction Speed ​​Game

Backward Starting

Game Objective: To develop student response, quick start ability and flexibility.

Site equipment: Runway 30m long or flat venue.

How to play: The students are divided into several groups, each group of 6-8 people. At the beginning, the students are back to the finish line, and after the starting line, they are ready for a starting position or a standing starting position. After hearing the order, he quickly turned around and started the ranking according to the order of arrival.

Game rules:

(1) Do not rush and cross the line.

(2) Each person rushed twice to make a decision,

(3) must not enter another person’s runway.

Teaching Suggestions:

(1) There are many starting positions.

(2) There must be a certain interval between the students to avoid collision when turning around each other. .

2, chasing the game

shooting and chasing people

The purpose of the game: to improve students’ responsiveness, concentration and running ability.

Site equipment: one round field with a diameter of 15m.

How to play: All the students stood on the circle facing the center of the circle, and selected one person as the chased person to run counterclockwise outside the circle.

After the game started, the chased person could not pay attention to a classmate who stood on the circle at any time. After the shoot, he quickly ran behind, and the person who was photographed immediately turned to catch up. If the chasing person catches up with the chased person within one lap, the chased person continues to play his role; if he cannot catch up, the two exchange roles and the game continues.

Rules of the game:

(1) Whether chased or chased, you must run counterclockwise.

(2) Touching the person being chased by hand is to catch up.

Teaching Suggestions:

The scope of the venue can be specified based on the number of people.

3, racing games

preemptive entry into the city

The purpose of the game: to improve students’ running ability and sensitive quality.

Site equipment: draw a number of small towns (circles with a diameter of 0.5m) in the middle of a site and number them on the sides of the city.

1.5m into the city passage, at the entrance Draw a straight line for the starting line of the city.

Game method: As shown in the figure, the students are divided into two teams of equal numbers, each standing column is standing behind the starting line of the team. After the game started, the two teams ran into the city passage, first to seize a city, the first to enter the city to win, remember one point, those who failed to enter the city back to the team standing at the end. Then the second team of the two teams began to seize the No. 2 city, and so on, the majority of the city to win.

Rules of the game:

(1) Take the foot first into the city first, and do not push.

(2) Do not rush.

Teaching Suggestions:

(1) Plan or increase or decrease the number of cities according to the number of people.

(2) Only one city can be drawn, and two people will withdraw from the city afterwards.

4, Relay Game

Snake Run Round Trip Relay

Game Objective: To improve students’ speed and ability to run.

Site equipment: Runway 20m, insert a sign pole every 2m from the starting point.

How to play: Divide the students into two teams of equal numbers and stand in the column after the starting line. After the game started, the head ran around the pole

, and reached the end point and returned to the original route and ran back to the rear of the team with the second person. The second person ran in the first-person method, winning the first run.

Rules of the game:

(1) To circumvent each signpost.

(2) After bypassing each pole, return to the end marker.

(3) Those who have hit the pole must be inserted before they can continue to run.

Teaching Suggestions:

(1) can be performed by oncoming relay.

(2) can also run into the stick.